The Anatomy of an Amateur Bike Race

Its not a secret that I have rarely enjoyed training. One thing that I loved about living in Sydney 15 years ago, was that I could race 5 days a week, and twice each day on the weekends. I would do one or two training rides (a real long one, and a really really hard one) and the rest was just racing. The only reason I ride my bike nowadays is to race. Whenever I race, I write some candid commentary about it. These Race reports have become increasingly popular but are often too brutal to be shared on my business website. This is an extension of those race reports.

The selling point of bike racing is meant to be that everyone has a chance to win. Not always an equal opportunity, but still an opportunity. Opportunity is born from the ability to read the race, and recruit your physical ability at the right time. Depending on the state of play in the last 5 minutes, you might be in with a chance, or have literally no chance of winning based on the decisions made by you and others up until that point. Kind of like a choose your own adventure book, there’s a variety of intersections in each race where you can make good choices, or bad ones.

One of the most crucial processes I undertake is to know (or to quickly determine) what character type each of your opposition is. Its stereotyping, but it helps you with the decision-making process during the race. I give each rider classification in 4 groups.

Attacker
Chaser
Hold on/sit on sprinter
Opportunist
Attacker: Usually dumb and strong. Attacks only because there isn’t an attack going at that point. Rarely has effort regulation and breaks almost never stick. Feels like a hard man/woman. Likes to think of themselves as aggressive or animated. Does not apply tact or timing. Just attacks.
Chaser: Equally as dumb as an attacker. Chasing doesn’t win races. Ever. Usually chases because of some misguided notion that they have a duty to the bunch to chase down an attack. Easy to identify as they always pull hard turns even when there’s nobody to chase. You can’t win races when you spend all your bickies. Fantastic to use as a pawn, or sacrifice as a pawn. Good to have in a break with you, but they usually dont go with moves intentionally.
Sprinter/also ran Has no idea what’s going on in the race. Could get lapped and not know it. Thinks they are in the top 5 for speed, but usually aren’t. Thinks they are being crafty, but in reality have no idea who is the best rider in the race because they aren’t taking any notice. “Also rans” should be avoided at all cost. They aren’t even thinking it’s a race. Neither rider is likley to switch their brain on until 5 mintes to go.
Opportunist Can read each of the types and takes note of the ones who have talent. Ignored the other 95 percent. Pulls turns but never chases. If a break goes, they saw it before it happened and did a risk assessment based on the fatigue of the chasers, the talent of the attacker and the reaction from the bunch.
The break can be bridged, but would very rarely engage in a chase.

Once you have done your assessment on the riders around you and identified the character types, the winners more often than not will be the opportunist.

Try thinking about your local race, and categorise the riders. I bet you can think of people that meet the stereotypes, and also conclude that not all the riders do in fact offer themselves equal opportunity. Most haven’t figured out yet how to be part of the race, rather than a participant of the event.
Pay attention to the opportunists.

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